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About Adrian

Adrian Miller

He/Him/His


 

    I’m a computational artist, surveying the ever-shifting landscape of interactive media. While my current work has involves working with game engines, such as Unity, Unreal, and Godot, Ive had opportunities across a number of platforms to explore and research ‘play’.

 

    My core interests are mechanical development. The mechanically intensive nature of my work means much lies under the surface. I have done my best to inform readers of some of the technical accomplishments in the descriptions of each projects. You’ll find experiments in Artificial Intelligence, Procedural Generation, Spacial Navigation, Player Psychology, and much more.

   

    I am hoping to work with teams of diverse minds, and other driven craftsfolk. I hope you enjoy my work, and find something in them for yourself.

Note: Wix does not give much control of their prefabs to users. The difficulty of use of this site is due to Wix's systems, and should not reflect on my own wishes.

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